Split event.c into per-API files
[tinc] / src / windows / event.c
diff --git a/src/windows/event.c b/src/windows/event.c
new file mode 100644 (file)
index 0000000..a4688d0
--- /dev/null
@@ -0,0 +1,223 @@
+/*
+    event.c -- event support for Windows
+    Copyright (C) 2012-2022 Guus Sliepen <guus@tinc-vpn.org>
+
+    This program is free software; you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation; either version 2 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License along
+    with this program; if not, write to the Free Software Foundation, Inc.,
+    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "../system.h"
+
+#include <assert.h>
+
+#include "../event.h"
+#include "../utils.h"
+#include "../net.h"
+
+static bool running = false;
+static DWORD event_count = 0;
+
+static const long READ_EVENTS = FD_READ | FD_ACCEPT | FD_CLOSE;
+static const long WRITE_EVENTS = FD_WRITE | FD_CONNECT;
+
+void io_add(io_t *io, io_cb_t cb, void *data, int fd, int flags) {
+       if(io->cb) {
+               return;
+       }
+
+       io->fd = fd;
+
+       if(io->fd != -1) {
+               io->event = WSACreateEvent();
+
+               if(io->event == WSA_INVALID_EVENT) {
+                       abort();
+               }
+       }
+
+       event_count++;
+
+       io->cb = cb;
+       io->data = data;
+       io->node.data = io;
+
+       io_set(io, flags);
+
+       if(!splay_insert_node(&io_tree, &io->node)) {
+               abort();
+       }
+}
+
+void io_add_event(io_t *io, io_cb_t cb, void *data, WSAEVENT event) {
+       io->event = event;
+       io_add(io, cb, data, -1, 0);
+}
+
+void io_set(io_t *io, int flags) {
+       if(flags == io->flags) {
+               return;
+       }
+
+       io->flags = flags;
+
+       if(io->fd == -1) {
+               return;
+       }
+
+       long events = 0;
+
+       if(flags & IO_WRITE) {
+               events |= WRITE_EVENTS;
+       }
+
+       if(flags & IO_READ) {
+               events |= READ_EVENTS;
+       }
+
+       if(WSAEventSelect(io->fd, io->event, events) != 0) {
+               abort();
+       }
+}
+
+void io_del(io_t *io) {
+       if(!io->cb) {
+               return;
+       }
+
+       io_set(io, 0);
+
+       if(io->fd != -1 && WSACloseEvent(io->event) == FALSE) {
+               abort();
+       }
+
+       event_count--;
+       splay_unlink_node(&io_tree, &io->node);
+       io->cb = NULL;
+}
+
+bool event_loop(void) {
+       running = true;
+
+       assert(WSA_WAIT_EVENT_0 == 0);
+
+       while(running) {
+               struct timeval diff;
+               struct timeval *tv = timeout_execute(&diff);
+               DWORD timeout_ms = tv ? (DWORD)(tv->tv_sec * 1000 + tv->tv_usec / 1000 + 1) : WSA_INFINITE;
+
+               if(!event_count) {
+                       Sleep(timeout_ms);
+                       continue;
+               }
+
+               /*
+                  For some reason, Microsoft decided to make the FD_WRITE event edge-triggered instead of level-triggered,
+                  which is the opposite of what select() does. In practice, that means that if a FD_WRITE event triggers,
+                  it will never trigger again until a send() returns EWOULDBLOCK. Since the semantics of this event loop
+                  is that write events are level-triggered (i.e. they continue firing until the socket is full), we need
+                  to emulate these semantics by making sure we fire each IO_WRITE that is still writeable.
+
+                  Note that technically FD_CLOSE has the same problem, but it's okay because user code does not rely on
+                  this event being fired again if ignored.
+               */
+               unsigned int curgen = io_tree.generation;
+
+               for splay_each(io_t, io, &io_tree) {
+                       if(io->flags & IO_WRITE && send(io->fd, NULL, 0, 0) == 0) {
+                               io->cb(io->data, IO_WRITE);
+
+                               if(curgen != io_tree.generation) {
+                                       break;
+                               }
+                       }
+               }
+
+               if(event_count > WSA_MAXIMUM_WAIT_EVENTS) {
+                       WSASetLastError(WSA_INVALID_PARAMETER);
+                       return(false);
+               }
+
+               WSAEVENT events[WSA_MAXIMUM_WAIT_EVENTS];
+               io_t *io_map[WSA_MAXIMUM_WAIT_EVENTS];
+               DWORD event_index = 0;
+
+               for splay_each(io_t, io, &io_tree) {
+                       events[event_index] = io->event;
+                       io_map[event_index] = io;
+                       event_index++;
+               }
+
+               /*
+                * If the generation number changes due to event addition
+                * or removal by a callback we restart the loop.
+                */
+               curgen = io_tree.generation;
+
+               for(DWORD event_offset = 0; event_offset < event_count;) {
+                       DWORD result = WSAWaitForMultipleEvents(event_count - event_offset, &events[event_offset], FALSE, timeout_ms, FALSE);
+
+                       if(result == WSA_WAIT_TIMEOUT) {
+                               break;
+                       }
+
+                       if(result >= event_count - event_offset) {
+                               return false;
+                       }
+
+                       /* Look up io in the map by index. */
+                       event_index = result + event_offset;
+                       io_t *io = io_map[event_index];
+
+                       if(io->fd == -1) {
+                               io->cb(io->data, 0);
+
+                               if(curgen != io_tree.generation) {
+                                       break;
+                               }
+                       } else {
+                               WSANETWORKEVENTS network_events;
+
+                               if(WSAEnumNetworkEvents(io->fd, io->event, &network_events) != 0) {
+                                       return(false);
+                               }
+
+                               if(network_events.lNetworkEvents & READ_EVENTS) {
+                                       io->cb(io->data, IO_READ);
+
+                                       if(curgen != io_tree.generation) {
+                                               break;
+                                       }
+                               }
+
+                               /*
+                                   The fd might be available for write too. However, if we already fired the read callback, that
+                                   callback might have deleted the io (e.g. through terminate_connection()), so we can't fire the
+                                   write callback here. Instead, we loop back and let the writable io loop above handle it.
+                                */
+                       }
+
+                       /* Continue checking the rest of the events. */
+                       event_offset = event_index + 1;
+
+                       /* Just poll the next time through. */
+                       timeout_ms = 0;
+               }
+       }
+
+       return true;
+}
+
+void event_exit(void) {
+       running = false;
+}