Call WSAWaitForMultipleEvents() in a loop until we have checked all events.
[tinc] / src / splay_tree.c
index 2b6186f..ee85519 100644 (file)
@@ -463,6 +463,7 @@ void splay_insert_top(splay_tree_t *tree, splay_node_t *node) {
        node->prev = node->next = node->left = node->right = node->parent = NULL;
        tree->head = tree->tail = tree->root = node;
        tree->count++;
+       tree->generation++;
 }
 
 void splay_insert_before(splay_tree_t *tree, splay_node_t *before, splay_node_t *node) {
@@ -500,6 +501,7 @@ void splay_insert_before(splay_tree_t *tree, splay_node_t *before, splay_node_t
        node->parent = NULL;
        tree->root = node;
        tree->count++;
+       tree->generation++;
 }
 
 void splay_insert_after(splay_tree_t *tree, splay_node_t *after, splay_node_t *node) {
@@ -537,6 +539,7 @@ void splay_insert_after(splay_tree_t *tree, splay_node_t *after, splay_node_t *n
        node->parent = NULL;
        tree->root = node;
        tree->count++;
+       tree->generation++;
 }
 
 splay_node_t *splay_unlink(splay_tree_t *tree, void *data) {
@@ -581,6 +584,7 @@ void splay_unlink_node(splay_tree_t *tree, splay_node_t *node) {
        }
 
        tree->count--;
+       tree->generation++;
 }
 
 void splay_delete_node(splay_tree_t *tree, splay_node_t *node) {