Send broadcast packets using a random socket, and properly support IPv6.
[tinc] / src / connection.h
index 544c2d0..877601f 100644 (file)
@@ -35,7 +35,7 @@ typedef struct connection_status_t {
        unsigned int pinged:1;                          /* sent ping */
        unsigned int active:1;                          /* 1 if active.. */
        unsigned int connecting:1;                      /* 1 if we are waiting for a non-blocking connect() to finish */
-       unsigned int termreq:1;                         /* the termination of this connection was requested */
+       unsigned int unused_termreq:1;                  /* the termination of this connection was requested */
        unsigned int remove:1;                          /* Set to 1 if you want this connection removed */
        unsigned int timeout:1;                         /* 1 if gotten timeout */
        unsigned int encryptout:1;                      /* 1 if we can encrypt outgoing traffic */
@@ -107,6 +107,7 @@ extern void init_connections(void);
 extern void exit_connections(void);
 extern connection_t *new_connection(void) __attribute__ ((__malloc__));
 extern void free_connection(connection_t *);
+extern void free_connection_partially(connection_t *);
 extern void connection_add(connection_t *);
 extern void connection_del(connection_t *);
 extern void dump_connections(void);