/* Fast tree cleanup */
void splay_delete_tree(splay_tree_t *tree) {
- splay_node_t *node, *next;
-
- for(node = tree->head; node; node = next) {
+ for(splay_node_t *node = tree->head, *next; node; node = next) {
next = node->next;
splay_free_node(tree, node);
}
/* Tree walking */
void splay_foreach(const splay_tree_t *tree, splay_action_t action) {
- splay_node_t *node, *next;
-
- for(node = tree->head; node; node = next) {
+ for(splay_node_t *node = tree->head, *next; node; node = next) {
next = node->next;
action(node->data);
}
}
void splay_foreach_node(const splay_tree_t *tree, splay_action_t action) {
- splay_node_t *node, *next;
-
- for(node = tree->head; node; node = next) {
+ for(splay_node_t *node = tree->head, *next; node; node = next) {
next = node->next;
action(node);
}