#include "control_common.h"
#include "list.h"
#include "logger.h"
-#include "net.h" /* Don't ask. */
-#include "netutl.h"
#include "subnet.h"
#include "utils.h"
#include "xalloc.h"
splay_tree_t *connection_tree; /* Meta connections */
-connection_t *broadcast;
+connection_t *everyone;
static int connection_compare(const connection_t *a, const connection_t *b) {
return a < b ? -1 : a == b ? 0 : 1;
void init_connections(void) {
connection_tree = splay_alloc_tree((splay_compare_t) connection_compare, (splay_action_t) free_connection);
- broadcast = new_connection();
- broadcast->name = xstrdup("everyone");
- broadcast->hostname = xstrdup("BROADCAST");
+ everyone = new_connection();
+ everyone->name = xstrdup("everyone");
+ everyone->hostname = xstrdup("BROADCAST");
}
void exit_connections(void) {
splay_delete_tree(connection_tree);
- free_connection(broadcast);
+ free_connection(everyone);
}
connection_t *new_connection(void) {
cipher_close(&c->outcipher);
digest_close(&c->outdigest);
+ sptps_stop(&c->sptps);
+ ecdsa_free(&c->ecdsa);
+ rsa_free(&c->rsa);
+
if(c->hischallenge)
free(c->hischallenge);
if(event_initialized(&c->outevent))
event_del(&c->outevent);
+ if(c->socket > 0)
+ closesocket(c->socket);
+
free(c);
}